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	<title>Codigo Manso &#187; todo</title>
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		<title>MansoGrover: difference between FIXME and TODO</title>
		<link>http://www.codigomanso.com/en/2010/02/cocomanso-fixme-y-todo/</link>
		<comments>http://www.codigomanso.com/en/2010/02/cocomanso-fixme-y-todo/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 19:23:44 +0000</pubDate>
		<dc:creator>Pau Sanchez</dc:creator>
				<category><![CDATA[Ingenieria del Software]]></category>
		<category><![CDATA[fixme]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[todo]]></category>

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Hello there, this is your old pal Grover, and today I&#8217;m going to talk to you about the difference between a FIXME and a TODO in a comment.
 


FIXME: should be used when is a hack, a hardcoded constant, variable, function or something critical, and something that should be removed before the next release. Usually [...]]]></description>
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<p style="text-align: justify;">Hello there, this is your old pal Grover, and today I&#8217;m going to talk to you about the difference between a FIXME and a TODO in a comment.</p>
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<li><strong>FIXME:</strong> should be used when is a hack, a hardcoded constant, variable, function or something critical, and something that should be removed before the next release. Usually FIXMEs are used to do a fast prototyping, or to move forward in the software product.</li>
<li><strong>TODO:</strong> should be used when explaining some improvments or when you have to do a (usually complex) change, or you are too lazy to do it in that particular moment.</li>
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<p style="text-align: justify;">Remember, if it is something critical, and the software could not be released without that code or fix, then use a FIXME; on the other hand, if the change will not affect the proper behaviour of the program, and you are comfortable in leaving the code as it is, then use TODO.</p>
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